You cannot change armor suit while in stealth or while stealth is on cooldown on hard difficulty or above.Removed the movement animation reseting when rapidly clicking (there's still a very slight stutter if you click very fast, though).Turn-based mode will no longer automatically end at the end of the turn if there are incapacitated enemies near.Antidote will now randomly choose the order of poison removal, instead of going in the order they were applied.Reduced the ranged weapon precision reduction from low light slightly.On hard difficulty EMP will drain energy (and subsequently deal damage to the holder) from all items in the inventory (not just equipped ones).Primary non-mechanical damage (not caused by on-hit effect) on melee weapons will now scale with weapon skill (like the bio damage on The Claw), but will no longer scale with strength.On normal difficulty and above, transitioning between areas (red transitions) will now cost action points.You can now root turrets (which makes them susceptible to acidic entanglement).
![underrail pickpocket underrail pickpocket](https://i.redd.it/yfvlkhqvmws31.png)
Dirty Kick will now be subject to Uncanny Dodge and other special defense mechanisms.Uncanny Dodge will no longer work while you're stunned or incapacitated in some way.As long as you haven't been fully detected by a NPC, that NPC's detection will be reduced back to zero when you get back into an area where you've been sneaking.Targets will no longer be able to block (in regular way) if stunned, incapacitated or frozen.Starting pickpocketing (opening the pickpocketing window) will now require a certain amount of pickpocketing skill depending on the target's detection so not every character can inspect any NPC's inventory (without killing them!).Increased the damage of chemical pistols by 50% (will be applied retroactively on exisiting items).Hostilities will now instantly be triggered when you've been detected lockpicking (instead of at the end of the action).Reduced the time it takes for the game to yield the control back to the combatant after he kills the target it doesn't wait for scrolling text and sounds to end now.Removed cooldowns from lockpicking and hacking.This also should fix some anomalies like the hit chances changing when saving/loading or transitioning.
![underrail pickpocket underrail pickpocket](https://www.stygiansoftware.com/wiki/images/9/99/Blood_siphon_hook.png)
![underrail pickpocket underrail pickpocket](https://gameffine.com/wp-content/uploads/2020/05/20200513001344_1-768x432.jpg)